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Soda constructor game similar
Soda constructor game similar











soda constructor game similar

Each robot settler (excluding most robot companions, such as Codsworth, but including Ada) instead provides 50 happiness points at all times.One unit of defense per settler, which counts for 20 points.One unit of water production per settler, which counts for 20 points.One unit of food production per settler, which counts for 20 points.For their bed to be covered from rainfall, which counts for 10 points.

soda constructor game similar

  • A bed in which to sleep, which counts for 10 points.
  • Each human or ghoul settler can provide up to 80 happiness points by meeting their basic needs, which are:.
  • So for two settlers, one can use one tier-3 bar (bonus 40), or one tier-3 clinic and one junkyard dog (30+10), or one tier-2 bar and one tier-2 clinic (20+20), or four junkyard dogs (10×4), or one tier-3 clinic and one tier-1 general store (30+10), etc. The result is added to the base 80% happiness.įor example, to reach 100% happiness in a settlement with 2 settlers, the player character will need a total of 40 bonus for their settlement (2×20=40). The system sums all bonuses and divides the sum by the number of settlers in one's settlement. Going further than that, coming to a settlement's aid when they are under attack and completing quests that settlers provide for the player character will temporarily improve morale or happiness.Įach settlement object provides some certain happiness bonus. Higher level stores have a greater effect. The food stall/bar/restaurant provides the most.

    soda constructor game similar

    All of the stores except the weapon and armor store provide bonus happiness. Having beds outdoors will provide a happiness penalty. Increasing happiness further requires stores that increase happiness, as well as pets. Meeting the needs of a settlement's population will allow a maximum of 80 happiness. Each of these needs to be at least equal to the number of settlers power itself does not affect happiness but is required to operate more efficient machinery.Įach need (food, water, beds, and defense) accounts for 20 happiness. Keeping settlers happy is as simple as keeping all the other settlement resources ( food and water, beds, and defense) at sufficient levels. Happiness primarily correlates with providing for the needs of the settlers. The game leaves it up to the player to decide how important happiness is, although there is an achievement for getting a settlement up to 100 Happiness. The recruitment beacon will draw settlers faster with high happiness. Higher happiness results in higher food production, more junk from scavenging, and more caps available from stores. Other than making one feel like a good leader, a high happiness rating results in more efficient working settlers.













    Soda constructor game similar